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    Fun Fidget Squeeze Balls Set of 5

    $26.99
    Fun Fidget Squeeze Balls includes smiley face, bumpy gel, bead, color morph gel, and blobz fidgets.
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    Sensory Sequin Sleeve

    $26.99
    Wear it as a stylish bracelet or use as a calming aide or a fine motor fidget. 
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    • Includes board, 20 magnets & 50 stickers (ENG/FR)

    • Promotes independence, structure & confidence

    • Eco-friendly, bilingual, and great for ages 6+

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    FidgetWheel

    $27.12
    WHEEL FIDGET
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    BOOK WHAT IF YOUR ABCS WERE 123S
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    Deskerciser

    $27.30
    Deskerciser
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    Pack of 100 Realistic nickels for learning coin recognition
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    Learning Resources New Sprouts Bushel of Fruit
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    LETTERS MAGNETIC JUMBO LOWERCASE
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    Promotes relaxation and restful sleep.
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    Written by Lawrence E. Shapiro, Ph.D. Hidden Rules (or Hidden Curriculum) is a term used to describe the unwritten social rules and behaviors that most of us seem to know without ever being taught, such as respecting those in a position of authority, acknowledging others' personal space, speaking at an appropriate volume, paying attention to body language, and more. This fun card game will help children learn and practice 40 hidden social situation rules for everyday life. The object of play is to be the first player to get rid of all their cards. 2-8 players.
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    What Should I Do Now? Card Game

    $27.95
    Created by Lawrence E. Shapiro, Ph.D. This hilarious card game is designed to help children understand the different reactions we have to difficult situations and how our responses affect those around us. The difference between responding inappropriately and responding appropriately is examined in a non-judgmental setting.
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    Written by Mike Canavan and Lawrence Shapiro, Ph.D. Based on a widely accepted technique developed by Carol Grey, each card presents a basic social concept that children need to learn to behave appropriately in school and get along with their peers. The stories help children pay attention to important social cues, to understand the perspective of others, and to respond appropriately in social situations.  Each story is followed by bulleted highlights and a set of interactive questions to stimulate discussion. The photographs on each card were selected to provide children with a visual understanding of the social challenges in school.

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    Written by Lawrence E. Shapiro Ph.D. Photo Social Story Cards are a tool for teaching social skills to young children. The goal of the cards is to increase a child's understanding of typical social situations and to make him/her more comfortable in the social world. Simple stories, illustrated with concrete photographs, teach children how they are expected to act in typical social situations. Each story is followed by bulleted highlights and a set of interactive questions. The photographs provide an illustration of the story for children who learn more visually. These stories are geared toward elementary school children but can also be useful for older children with more basic social skill needs. These cards can be used with an individual child or with a group of children.
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    Created by Mike Canavan and Lawrence Shapiro, Ph.D. Based on a widely accepted technique developed by Carol Grey, each card presents a basic social concept that children need to learn to get along with family members. The stories help children pay attention to important social cues, to understand the perspective of others, and to respond appropriately in social situations. Each story is followed by bulleted highlights and a set of interactive questions to stimulate discussion.The photographs on each card were selected to provide children with a visual understanding of the challenges in getting along with others.
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    A game that teaches everyday social skills by Lawrence E. Shapiro Ph.D. Hidden Rules (or Hidden Curriculum) is a term used to describe unwritten social rules and behaviors that most of us seem to know without ever being taught, such as respecting those in a position of authority, acknowledging others' personal space, speaking at an appropriate volume, paying attention to body language, and more. This fun card game will help children learn and practice 40 hidden rules in classroom situations.
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    Hidden Rules with Friends Card Game

    $27.95
    A game that teaches everyday social skills by Lawrence E. Shapiro Ph.D. Hidden Rules (or Hidden Curriculum) is a term used to describe unwritten social rules and behaviors that most of us seem to know without ever being taught, such as respecting those in a position of authority, acknowledging others' personal space, speaking at an appropriate volume, paying attention to body language, and more. This fun card game will help children learn and practice 40 hidden rules in friendship situations. 2-8 players.
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    A game that teaches everyday social skills by Lawrence E. Shapiro Ph.D. Hidden Rules (or Hidden Curriculum) is a term used to describe unwritten social rules and behaviors that most of us seem to know without ever being taught, such as respecting those in a position of authority, acknowledging others' personal space, speaking at an appropriate volume, paying attention to body language, and more. This fun card game will help children learn and practice 40 hidden rules in community situations. 2-8 players
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    The Stop, Relax & Think Card Game

    $27.95
    Players are dealt Stop, Relax and Think cards and also Stressed Out, Confused, and Discouraged cards. As they acquire more cards, they must choose different self-control skills, and they learn the value of patience and cooperating with others to achieve a goal. Ages 6-12.
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    Puberty can be especially tough when young people have autism or other special needs. Through simple stories similar to Carol Gray’s Social Stories, author Mary Wrobel teaches caregivers exactly what to say and not say, and shows how you can create helpful stories of your own.
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    Created by Lawrence E. Shapiro, Ph.D. This card game is designed to simulate a standard 52-card deck - with a twist! Instead of numbered cards there are 13 different children and instead of the four traditional suits there are four social skills areas - Having Fun, Inviting a Friend, Talking, and Solving a Problem. As children play the game, they make up stories that demonstrate social awareness using the 13 different character cards. The instructions suggest four ways to play, but these entertaining cards can be used in dozens of other creative ways.
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    The goal is to educate players about a specific disorder and provide skills for managing the disorder. There are five decks of cards, one for each disorder: Anxiety, Depression ADHD, Asperger's, and Bipolar Disorder. Blank cards are included so that counselors/teachers can write their own questions or comments. The game includes 5 sets of cards (54 cards in each set), directions, and a bag of chips. Children with weak or emerging reading skills can have the cards read to them.
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